Limanova hősei - A nagy háború csataterei

Strategy board game

kickstarter

To reach this goal, we have enlisted the help of Kickstarter,
where we hope to make this plan a reality with input
from the boardgame community.

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The story

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The Game

The Board

Limanowa – the Galician town where, in the winter of 1914, Austro-Hungarian and Polish troops heroically prevented the further onslaught of the “Russian Steamroller”, saving Cracow from occupation. Limanowa – where the legendary Hungarian cavalryman Ottmár Muhr died a hero’s death heading his glorious hussars while protecting Jabloniec Hill, situated next to the town, with his men until their last breath against the Russian attackers. Limanowa – where the fortunes of war took a turn following the battle, later enabling the Central Powers to launch the offensive operations that culminated in the “Gorlice breakthrough”.

Limanowa – where the legendary Hungarian cavalryman Ottmár Muhr died a hero’s death heading his glorious hussars while protecting Jabloniec Hill, situated next to the town, with his men until their last breath against the Russian attackers.

Limanowa – where the fortunes of war took a turn following the battle, later enabling the Central Powers to launch the offensive operations that culminated in the “Gorlice breakthrough”.

Railways Settlements Reinforcements Roads Plains Reinforcements from Krakow Weather Mountains Forests

Units

K.u.K 1875MK.u.K. HussarImre Hadfy, Lieutenant General (Autro-Hungarian Empire)K.u.K. 1875MK.u.K. Line InfantryK.u.K. Artillery ObserverK.u.K. Machine Gun SquadSándor Szurmay, Lieutenant General (Austro-Hungarian Empire)K.u.K. Polish LegionK.u.K. Uhlan
Russian Guard InfantryEdvard Vlagyimirovich Eck, Infantry General (Russian Empire)Russian Machine Gun SquadRussian CossackRussian M1902Nikolai Alexandrovich Orlov, Infantry General (Russian Empire)Russian Line InfantryRussian M1877Russian Line CavalryRussian Artillery Observer

Media

Events

  • Events
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  • Events
  • Events

Wallpapers

  • Wallpapers
  • Wallpapers

Videos

Team

  • Ödön Hajnal

    leading graphical designer, researcher, game designer

    Ödön Hajnal

  • Ferenc Sullivan

    English translation, research

    Ferenc Sullivan

  • Márk Bánsághi

    2D graphics

    Márk Bánsághi

  • Norbert Szeder

    leading game designer

    Norbert Szeder

  • Balázs Mischinger

    CEO, game designer, quantity production

    Balázs Mischinger

  • András Komporday

    communications

    András Komporday

  • András Mucsicska

    game designer, 3D modelling

    András Mucsicska

  • Zsolt Horváth

    cartographer

    Zsolt Horváth

  • Róbert Simó

    game designer

    Róbert Simó

  • Szabina Florovits

    project management

    Szabina Florovits

FAQ

Where will the game be available for purchase?

A Kickstarter campaign will be launched in March 2017. We will report on this on our website and in social media.

What language will the game be available in?

Under the present circumstances, the game will be produced in English only. However, written material in Hungarian may downloadable upon demand.

Will it be possible to order the game only with figures?

No, a version with tokens instead of figures will also be available at a reduced price.